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About
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About
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Roguelike
Action
Action Roguelike
+14
Nenly Studio
· 2026
Survive 20 waves in this wuxia action roguelite. Master 153 martial arts, collect 247 items, and face 55 enemy types from 8 factions. Combine Outer, Inner, and Movement Arts, then snowball your build with Resonance, Stored Power, Combos, and training bonuses to become a martial arts master.
1,036 pts
Completion rate: 1.5%
Owners: 0
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Qunxia Survivor is a survivors-like action roguelite set in a world of wuxia: martial artists, rival sects, and wandering heroes. If you enjoy surviving hordes and crafting builds in Vampire Survivors or Brotato, discover a familiar loop built around martial arts, inner cultivation, and treasures from the jianghu.
Choose your character, sect, and martial style. Your Outer Arts activate automatically in the order you arrange them. Keep moving, dash out of danger, and collect the coins and loot scattered across the battlefield.
Automatic attacks, hands-on survival: Your Outer Arts activate in the sequence you set. Plan your attack order, then use movement and well-timed dashes to stay alive.
20 waves: Between waves, train your attributes, shop for martial arts manuals and unusual items, and rearrange your Outer Arts, Inner Arts, and Movement Arts.
Martial Arts Resonance: Combine arts from the same sect or martial style to unlock Resonance bonuses. Shape your build around the combinations you discover.
Snowball to mastery: Level up your arts and combine Resonance, Stored Power, Combos, and training bonuses. Invest your earnings in new manuals and items, and turn a promising build into a path to mastery.

153 martial arts, including Outer Arts, Inner Arts, and Movement Arts
247 items to discover and build around
55 enemy types from 8 factions
The game is in active development — more martial styles and more content are planned for future updates.
There is just one human on this game's "team": me.
Most of the code, art, animation, and music was created with AI tools: Codex and Claude Code for programming; GPT-IMAGE-2 and Nano Banana for characters, environments, and UI; Seedance for animation; Suno for music; and ElevenLabs for voices and sound effects.
I handle the game design, balance, and game feel, testing and adjusting things over hundreds of playtest sessions.
I've been playing games for almost twenty years. I opened a game engine for the first time in April 2026, and this is the first game with my name in the "developer" field. I hope you enjoy this little corner of the jianghu.
If you like what you see, adding the game to your wishlist would mean a lot to a developer who is still learning the ropes.
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